Hey! You there, reading this, welcome to my blog! 🎉
I'm Antoine, I rarely sometimes post articles
about programming, making games, or just general throughts.
I try to present things that are rarely talked about online, provide a fresh perspective on topics or write concise explainers.
Why are there so many 🎉 confettis laying on the floor?
And how I decided to build more frontend framework as there are not enough to go around recently
Short answer, it depends, probably not
The quest to not fill up disk space continues
How to clone you way out of a problem
The sequel to the old man and the sea explained for programmers
How to build apps that are quick to deploy to enhance your productivity
How an engineer takes care of a plant
A game design idea concept I realized
A story about shuffling rectangles around
Like most people except this guy, I like food.
How I wrote a sat solver, and what I learnt along the way.
Writing cross-platform code with Nim, C and Emscripten.
Number 2 might surprise you!
Why I think a lot of open-source software is in a very bad state and what we can do about it.
Like a lot of people, I spend a lot of time online.
If you want to build your own programming language and have no idea where to start, there is this cool website / book
The curve of a projectile based on initial angle with no velocity. The maximal height range makes a cool shape.
A Cube rendered with a custom minimal 3d engine.
A failed attempt at rendering a hyperbolic tiling.
An autological word renderer
A trippy animation based on circles.
A sudoku solver.
Recursive fractal renderer
Ce jeu est une introduction interactive aux champs de vecteurs. Vous voilà prévenus !
A physics simulation of planets with Newtonian physics.
A cool looking animation using follower curves
Click anywhere to spawn a bouncing ball!
A representation of an object moving in a position/speed
A colorful water droplet animation
A basic interactive introduction to neural networks
A game of life renderer with a random start.
Julia style fractal renderer